
Guide
Boss map
All of the server's scheduled bosses with full mapping: map, spawn coordinates, time and the rules for who gets the drop.
Now on the server
Kundun
DefeatedLast: 34 min ago · Kalima 7 · Room 4
Defeated by Abominavel
Back in 5 h
Respawns 6 h 0 min after being defeated; stays alive until someone defeats it
Relics of Kundun
DefeatedLast: 2 h ago · Kalima 6 · Room 4
Defeated by Abominavel
Back in 3 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Genocider
DefeatedLast: 1 h ago · Kanturu 1 · Room 2
Defeated by Balerion
Back in 3 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Mini Zaikan
DefeatedLast: 1 h ago · Tarkan 2 · Room 4
Defeated by Abominavel
Back in 3 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Hydra
DefeatedLast: 57 min ago · Atlans 3 · Room 3
Defeated by Radamatyss [FinalBoZ]
Back in 4 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Mini Balrog
DefeatedLast: 3 h ago · Lost Tower 7 · Room 4
Defeated by 0000
Back in 1 h
Respawns 4 h 0 min after being defeated; stays alive until someone defeats it
Mini Ice Queen
Live nowNow: Devias 4 · Room 4
Appeared 18 min ago · 1 more in other rooms
Respawns 3 h 0 min after being defeated; stays alive until someone defeats it
Mini Gorgon
Live nowNow: Dungeon 3 · Room 4
Appeared 22 min ago · 1 more in other rooms
Respawns 3 h 0 min after being defeated; stays alive until someone defeats it
Super Red Dragon
DefeatedLast: 58 min ago · Tarkan 2 · Room 3
Defeated by Radamatyss [FinalBoZ]
Back in 4 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Phoenix of Darkness
DefeatedLast: 43 min ago · Icarus · Room 2
Defeated by Abominavel
Back in 4 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Death Beam Knight
DefeatedLast: 1 h ago · Tarkan 2 · Room 4
Defeated by Balerion
Back in 3 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Hell Maine
DefeatedLast: 55 min ago · Aida · Room 2
Defeated by BroXx [FinalBoZ]
Back in 4 h
Respawns 5 h 0 min after being defeated; stays alive until someone defeats it
Hell Maine
GoneLast: 10/11/2026 · Aida · Room 3
Left without being defeated
Dark Elf (Hero)
Live nowNow: Refuge
Appeared 14 min ago
Respawns 3 h after being defeated
How it works
Each room rolls the minute of birth within each boss's window: one roll per window, different from room to room, so you can't camp at a fixed time. When it spawns, the server announces in all rooms' chat: “(Room N) Boss appeared on the map! Go in party”.
The kill credit and the drop go to whoever deals the MOST DAMAGE in the final stretch of the fight, with the whole party's damage added up — not the last hit. The killer shows up in the server-wide announcement.
The drop starts reserved: only whoever carried the fight (and their party) can pick it up for a few seconds (on bosses, the reservation lasts longer than on regular monsters). After that, it's first come, first served.
The boss no longer leaves: it stays alive until someone defeats it, even after a server restart. After it dies, it spawns again once its interval has passed, counted from the time of death.
Bosses have high health and defense: go in a party.
Want to know what each bag rolls line by line? Also see the events page.
The coordinates below are the rolled spawn areas, read from the server configuration in 2026-11-03. In the game, open the minimap (Tab) to locate yourself.
Summary
| Boss | Every | Maps |
|---|---|---|
| Kundun | 6 h 0 min | Kalima 7 |
| Relics of Kundun | 5 h 0 min | Kalima 6 |
| Genocider | 5 h 0 min | Kanturu 1 |
| Mini Zaikan | 5 h 0 min | Tarkan 2 |
| Hydra | 5 h 0 min | Atlans 3 |
| Mini Balrog | 4 h 0 min | Lost Tower 7 |
| Mini Ice Queen | 3 h 0 min | Devias 4 |
| Mini Gorgon | 3 h 0 min | Dungeon 3 |
| Super Red Dragon | 5 h 0 min | Tarkan 2 |
| Phoenix of Darkness | 5 h 0 min | Icarus |
| Death Beam Knight | 5 h 0 min | Tarkan 2 |
| Hell Maine | 5 h 0 min | Aida |
Mapping by boss
Kundun
Spawns: 6 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Kalima 7: (41, 51)–(74, 78) · (82, 84)–(118, 106) · (81, 6)–(119, 35)
On every kill, 5 draws, each gives one of these: 70% one of 105 items, such as Rapier, Lighting Sword, Morning Star, Silver Bow (with skill, luck at 5%, additional up to +16, ancient tier of each item) · 30% bundle of Jewel of Bless (120) + bundle of Jewel of Soul (120)
Relics of Kundun
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Kalima 6: (41, 51)–(74, 78) · (82, 84)–(118, 106)
On every kill, one of these drops: 30% SD Potion + Complex Potion (stack of 50 to 100) · 25% 2× bundle of Jewel of Bless (120) + 2× bundle of Jewel of Soul (120) · 15% 5× Antidote (stack of 255) · 15% Large SD Potion + Large Complex Potion (stack of 50 to 100) · 15% 5× Large Healing Potion (stack of 150 to 255)
Genocider
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Kanturu 1: (32, 19)–(92, 76) · (125, 15)–(157, 35) · (165, 148)–(195, 173)
On every kill, one of these drops: 15% bundle of Gemstone (10) · 15% bundle of Gemstone (20) · 15% bundle of Jewel of Harmony (10) · 15% bundle of Jewel of Harmony (20) · 15% Complex Potion + SD Potion (stack of 50 to 100) · 10% bundle of Gemstone (30) · 10% bundle of Jewel of Harmony (30) · 5% Large SD Potion + Large Complex Potion (stack of 50 to 100)
Mini Zaikan
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Tarkan 2: (4, 236)–(12, 244)
On every kill, one of these drops: 30% bundle of Jewel of Chaos (10) + bundle of Jewel of Life (10) + bundle of Jewel of Creation (10) · 30% bundle of Jewel of Soul (120) + bundle of Jewel of Bless (120) · 20% Small Complex Potion + Small SD Potion (stack of 100) · 20% Complex Potion + SD Potion (stack of 50 to 100)
Hydra
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Atlans 3: (18, 158)–(34, 174) · (108, 172)–(118, 180)
On every kill, one of these drops: 45% bundle of Jewel of Chaos (30) · 45% SD Potion + Complex Potion (stack of 50 to 100) · 10% Large SD Potion + Large Complex Potion (stack of 50 to 100)
Mini Balrog
Spawns: 4 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Lost Tower 7: (50, 228)–(58, 236)
On every kill, one of these drops: 30% bundle of Jewel of Life (10) + bundle of Jewel of Chaos (10) + bundle of Jewel of Creation (10) · 30% bundle of Jewel of Soul (120) + bundle of Jewel of Bless (120) · 20% Small SD Potion + Small Complex Potion (stack of 100) · 20% SD Potion + Complex Potion (stack of 50 to 100)
Mini Ice Queen
Spawns: 3 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Devias 4: (23, 184)–(45, 204) · (80, 181)–(87, 187)
On every kill, one of these drops: 50% bundle of Jewel of Chaos (10) + bundle of Jewel of Life (10) + bundle of Jewel of Creation (10) · 50% Small SD Potion + Small Complex Potion (stack of 50 to 100)
Mini Gorgon
Spawns: 3 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Dungeon 3: (35, 110)–(47, 124) · (20, 90)–(35, 105)
On every kill, one of these drops: 50% bundle of Jewel of Life (10) + bundle of Jewel of Chaos (10) + bundle of Jewel of Creation (10) · 50% Small SD Potion + Small Complex Potion (stack of 50 to 100)
Super Red Dragon
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Tarkan 2: (150, 190)–(175, 230)
On every kill, one of these drops: 50% bundle of Jewel of Bless (120) + bundle of Jewel of Soul (120) · 50% bundle of Jewel of Life (10) + bundle of Jewel of Creation (10) + bundle of Jewel of Chaos (10)
Phoenix of Darkness
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Icarus: (34, 205)–(44, 215)
On every kill, 5 draws, each gives one of these: 40% Loch's Feather · 30% Crest of Monarch · 10% bundle of Jewel of Chaos (10) · 10% bundle of Jewel of Chaos (20) · 10% bundle of Jewel of Chaos (30)
Death Beam Knight
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Tarkan 2: (150, 190)–(175, 230)
On every kill, one of these drops: 45% Small Complex Potion + Small SD Potion (stack of 100) · 45% SD Potion + Complex Potion (stack of 50 to 100) · 10% Large Complex Potion + Large SD Potion (stack of 50 to 100)
Hell Maine
Spawns: 5 h 0 min after being defeated; the first spawn happens at a random minute (different in each room)
Stays alive: until someone defeats it
Very tough boss: go in a party.
Aida: (115, 43)–(137, 232)
On every kill, one of these drops: 50% 2× bundle of Jewel of Soul (100) + 2× bundle of Jewel of Bless (100) · 50% SD Potion + Complex Potion (stack of 50 to 100)
